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New UI Mockup We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us know

🛠️ Bug Fixes 3 Critical crashes related to Parachuting Start, Construction & Parachute Landing resolved Spamming the E key on the QuarterMaster no longer stacks UI's and pressing it also properly "toggles" it 🎨 Visual & Audio FAMAS, TACA1 fixed so you cant

🧠 Dev Recap – They’re Climbing Now [dynamiclink href="https://youtu.be/_8ghx32Vmn8"][/dynamiclink]This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progress, set dressing, and a

🧠 Dev Recap – From Chaos to Co-Op https://youtu.be/wc0VUzM_7-Q In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new

Recap from last CERC HQ's This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improvements in playtest stability, including crash

🎙️ Coop Play test on DIscord Tonight We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST.https://discord.gg/FwPqx339?event=1370380656663728149 Here's a playthrough of our last Playtest from Monday. We will be discussing progress since then briefly

Recap from Previous Podcasts In this episode, the team dives deep into the development of the Alcatraz map, now nearly complete with detailed structures and custom collisions tailored for future RTS gameplay. Efrain walks through the meticulous process of refining textures,