Patch Notes – 2025.07.05.2
🛠️ Patch Notes Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues). Improved sizing logic for Operator attachment boxes to better fit customization visuals. Improved logic for Squad join/leave UI: much more reliable for clients. Weapon Levels shown on Gunsmith
Cepheus Protocol HQ – July 5th #57
🧠 Dev Recap – Custom Heroes and Co-op Rebuild: Operator Overhaul Begins The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid
Patch Notes – 2025.07.02.4
New UI Mockup We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us know
Patch Notes – 2025.06.28.2
🛠️ Bug Fixes 3 Critical crashes related to Parachuting Start, Construction & Parachute Landing resolved Spamming the E key on the QuarterMaster no longer stacks UI's and pressing it also properly "toggles" it 🎨 Visual & Audio FAMAS, TACA1 fixed so you cant
Horde Co-op Mode now playable in the CERC HQ branch
We’re nearing the final stretch of Phase 1 of the rebuild — just 1–2 weeks to go — and to celebrate the milestone, we're opening up access to the Experimental Horde Co-op Mode for all players during the Steam Summer
Development Update – Nearing Completion of Phase 1
On January 6th, we made one of the scariest decisions of our lives — we deleted the entire game and committed to rebuilding it from scratch. Why? Because you deserved better. Over the past six months, we’ve worked tirelessly to rebuild Cepheus
Cepheus Protocol HQ – June 14th #54
🧠 Dev Recap – Abilities, AI, and the Push to Phase Two In this densely packed developer podcast, the team walks through a sweeping set of updates aimed at transforming co-op and horde gameplay into a dynamic, scalable experience. Efrain reveals
Cepheus Protocol HQ – June 7th #53
🧠 Dev Recap – They’re Climbing Now [dynamiclink href="https://youtu.be/_8ghx32Vmn8"][/dynamiclink]This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progress, set dressing, and a
Cepheus Protocol HQ – May 24th #52
🧠 Dev Recap – From Chaos to Co-Op https://youtu.be/wc0VUzM_7-Q In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new
Cepheus Protocol HQ – May 17th #51
Recap from last CERC HQ's This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improvements in playtest stability, including crash