Dev Update

🛠️ Patch Notes Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues). Improved sizing logic for Operator attachment boxes to better fit customization visuals. Improved logic for Squad join/leave UI: much more reliable for clients. Weapon Levels shown on Gunsmith

🛠️ Bug Fixes 3 Critical crashes related to Parachuting Start, Construction & Parachute Landing resolved Spamming the E key on the QuarterMaster no longer stacks UI's and pressing it also properly "toggles" it 🎨 Visual & Audio FAMAS, TACA1 fixed so you cant

🧠 Dev Recap – They’re Climbing Now [dynamiclink href="https://youtu.be/_8ghx32Vmn8"][/dynamiclink]This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progress, set dressing, and a

🧠 Dev Recap – From Chaos to Co-Op https://youtu.be/wc0VUzM_7-Q In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new

Recap from last CERC HQ's This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improvements in playtest stability, including crash