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🛠️ Patch Notes Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues). Improved sizing logic for Operator attachment boxes to better fit customization visuals. Improved logic for Squad join/leave UI: much more reliable for clients. Weapon Levels shown on Gunsmith

🧠 Dev Recap – Custom Heroes and Co-op Rebuild: Operator Overhaul Begins The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid

New UI Mockup We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us know

🛠️ Bug Fixes 3 Critical crashes related to Parachuting Start, Construction & Parachute Landing resolved Spamming the E key on the QuarterMaster no longer stacks UI's and pressing it also properly "toggles" it 🎨 Visual & Audio FAMAS, TACA1 fixed so you cant

🧠 Dev Recap – They’re Climbing Now [dynamiclink href="https://youtu.be/_8ghx32Vmn8"][/dynamiclink]This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progress, set dressing, and a