Development Update – Nearing Completion of Phase 1
On January 6th, we made one of the scariest decisions of our lives — we deleted the entire game and committed to rebuilding it from scratch. Why? Because you deserved better. Over the past six months, we’ve worked tirelessly to rebuild Cepheus
Cepheus Protocol HQ – June 14th #54
🧠 Dev Recap – Abilities, AI, and the Push to Phase Two In this densely packed developer podcast, the team walks through a sweeping set of updates aimed at transforming co-op and horde gameplay into a dynamic, scalable experience. Efrain reveals
Cepheus Protocol HQ – June 7th #53
🧠 Dev Recap – They’re Climbing Now [dynamiclink href="https://youtu.be/_8ghx32Vmn8"][/dynamiclink]This developer podcast dives into the latest playtest of the revamped horde mode map and systems. Efron kicks things off with an update on Alcatraz, highlighting UV mapping progress, set dressing, and a
Cepheus Protocol HQ – May 24th #52
🧠 Dev Recap – From Chaos to Co-Op https://youtu.be/wc0VUzM_7-Q In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new
Cepheus Protocol HQ – May 17th #51
Recap from last CERC HQ's This episode dives deep into the latest playtest for the upcoming co-op rebuild, focusing on mechanical overhauls, balance tuning, and the roadmap to Phase Two. The team discusses recent improvements in playtest stability, including crash
Cepheus Protocol HQ – May 10th #49
🎙️ Coop Play test on DIscord Tonight We will be having a Public Coop Playtest for a few hours tonight at 7 PM EST.https://discord.gg/FwPqx339?event=1370380656663728149 Here's a playthrough of our last Playtest from Monday. We will be discussing progress since then briefly
Cepheus Protocol HQ – April 26th #48
Recap from Previous Podcasts In this episode, the team dives deep into the development of the Alcatraz map, now nearly complete with detailed structures and custom collisions tailored for future RTS gameplay. Efrain walks through the meticulous process of refining textures,
Cepheus Protocol HQ – April 19th #47
Recap from Previous Podcasts https://youtu.be/Y3qBXqOlu4Y In this content-rich developer podcast, Chris announces the completion of his latest novel—an intense, survivalist follow-up to Pierce’s narrative that shifts focus to Natalie, an ex-military character navigating the outbreak in a crumbling world. The team dives
Cepheus Protocol HQ – April 12th #46
Recap from Previous Podcasts https://youtu.be/_ixe7Qyol4U This week's update dives deep into the evolving tech and art driving the Alcatraz map and RTS systems. Efron continues refining the 3D environment with intricate details like stairways, storm drains, and the iconic water tower—painstakingly modeled
Cepheus Protocol HQ – March 29, 2025
Recap from Previous Podcasts https://youtu.be/qYwsP0cvMaUThis week, the team digs into the nitty-gritty of getting co-op and horde mode running smoothly. They tackle multiplayer bugs, AI quirks, and synchronization issues while stress-testing early playtest maps. The Alcatraz environment gets a major facelift