Cepheus Protocol HQ – January 11, 2024
After deep introspection and careful consideration, we’ve decided that the best course of action is to follow in the footsteps of what Rust did back in 2013—recode the game from scratch. Instead of attempting to salvage the current codebase, this bold move will allow us to build a more streamlined and robust experience from the ground up.
The results so far? Remarkable progress! We already have progress in terms of “Coop” code for both RTS and TPS modes, laying the foundation for a seamless multiplayer experience.
Here’s where we stand:
- Formations: Formations are now entry level replicated in multiplayer, though still in the early stages. We aim to complete this feature next week ideally.
- Death Logic for Coop: Death isn’t fully replicated yet, but work will resume Saturday to finalize this critical system.
- Dismemberment Sync Fix: Live dismemberment between clients isn’t syncing yet. This will also be addressed Saturday alongside the Coop death logic.
Both RTS and TPS modes share the same codebase, so progress in one directly impacts the other. Currently, testing and optimizations are focused on TPS for easier visual and gameplay tuning.
We’ll be showcasing all of this progress, including our new approach and what’s on the horizon, during our Podcast on Saturday. Make sure to tune in!
Here’s the plan moving forward:
- January: CERC systems reimplementation. Doctrines/DNA Research /Structures/ Airstrikes/Abilities utilizing Replication/Coop from the start
- February: Focus shifts to reworking the Infected systems and their replication
- March: Civilian systems will be tackled as with their Replication , wrapping up our Q1 cleanup.
- Progress on Chelsey
- Legacy Operator Progress
- EFrain spent the week learning Photogrammetry so we can use it on San Francisco North & Alcatraz island. Unfortunately he is affected by the recent Wildfires in Los Angeles greatly so we didnt get that much progress this week.
- Dimitry had some personal family health issues so we dont have anything to show for that. Please check back for the new airstrikes VFX next week here!
Don’t miss this in-depth look at our first week of progress and the road ahead. Here’s where and when to tune in:
đź•” When: January 11, 2025 5 PM EST
đź“ş Where to Watch:
- YouTube Livestream
- Discord Server
- The Cepheus Protocol Steam Page
During the livestream, we’ll:
- Recap our first week of cleanup, focusing on core systems and optimizations.
- Showcase the new Chelsey AI improvements and discuss the design philosophy behind the changes.
- Highlight the development of the alternative start mode and how it will affect gameplay.
- Answer your questions during a live Q&A session with the development team.
Your participation and feedback are key to shaping the future of Cepheus Protocol, and we’re eager to share our progress with you.
With these initial refinements underway, we’re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.
We’re actively reviewing the final results from the Year in Review Poll 2024. Check out the results yourself to see what the community prioritized as we plan the next stages of development!
Stay Frosty,
The Cepheus Protocol Team
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