Cepheus Protocol HQ – August 23rd #62
Summary:
This episode is a deep dive into the team’s full-court press on UI improvements as they wrap up Phase One. From modernizing legacy features to implementing completely new systems, the devs walk through key updates like skinned icons, enhanced targeting lines, customizable visual options, and range indicators. They show off updated loading screens, new ROE behavior, unit selection improvements, and the long-awaited idle engineer functionality.
The discussion also explores future plans and player feedback shaping the upcoming Pandemic mode. From dynamic civilian systems to evolving bridge mechanics and long-range infected mobility, the team outlines how they’re streamlining features without cutting depth. There’s a glimpse at custom game settings, modular UI systems, and an evolving RTS/operator hub flow that lets players engage how they want. It’s a dense and technical update, but one that shows clear momentum toward a much more polished and playable build.
Key Highlights:
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Major UI rework and legacy feature parity
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Weapon range visualization and targeting feedback
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Functional loading screens for seamless transitions
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Audio “barks” system replicated across multiplayer
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Customizable ROE settings now save between sessions
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Streamlined main menu and operator/hub integration
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Pandemic focus: smarter infected, meaningful bridge tactics
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Building groundwork for customizable gameplay systems
Ideal for listeners who want:
A highly detailed look at UI/UX design in progress, how player feedback shapes technical priorities, and insight into upcoming features driving the next major game mode.
🕔 When: August 23, 2025 – 3 PM EST (New Time!)
📺 Where to Watch:
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Co-op Development Progress A deep look at the ongoing rebuild — what’s been achieved, what’s being tested, and how it’s shaping the future of multiplayer.
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Pandemic Mode + Legacy Builds Where we’re at with Pandemic progress, how we’re triaging old legacy builds, and how this ties into stability for the rebuild. Expect transparency on setbacks, fixes, and what’s actively being worked through.
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Bug Fixes and Community Feedback A breakdown of the most impactful bugs reported by players, how we’ve prioritized them, and where fixes are landing. Plus, how community feedback is steering adjustments week-to-week.
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UI and Gameplay Systems Revamp Updates on the new UI/UX direction and systemic overhauls that are being rolled out. This covers interface clarity, command flow, and quality-of-life improvements that affect daily play.
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Level Design and World Updates Progress on map adjustments, new design passes, and how changes are improving both Pandemic and Co-op play.
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Studio-Wide Weekly Progress A full-spectrum review: art, design, programming, balance, and optimization. If it happened this week in development, you’ll hear about it.
🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.
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Spotify Podcast Archive (VODs may take 24 hours to appear)
🎤 Live Community Q&A
We’ll close with an open-floor session to answer your questions, dig into your concerns, and talk directly about what matters most to you
We ran a 2-hour playtest last week! Curious about what we’re working on and where we’re headed?
📘 Read about our Development Phases & Current Goals