Cepheus Protocol HQ – July 5th #57
The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid commanders—complete with leveling, modifiable loadouts, and class-defining traits like medics or heavies. The episode covers the Gunsmith system, weapon XP, and persistent hero profiles that carry across co-op and solo play. There’s also discussion on squad command features, UI revamps, and a huge pivot to a new, more tactical hub map and cooperative mission flow. Finally, they share early looks at upcoming features like airstrikes, mod support, and dynamic server hosting, all part of the long-term rebuild roadmap. This episode is packed with systems talk, design intent, and blunt honesty about what’s done, what’s broken, and what’s coming next.
https://youtu.be/JGQjU-UWl5Q We ran a 2-hour playtest last week! Curious about what we’re working on and where we’re headed?
📘 Read about our Development Phases & Current Goals
🕔 When: July 5, 2025 – 3 PM EST (New Time!) 📺 Where to Watch:
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Co-op Progress
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Total Revamp based on Community Feedback
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Level Design Updates
🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.
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Spotify Podcast Archive (VODs may take 24 hours to appear)
This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.
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Finalize Operator Ability System
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Expand Playable Classes
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Visual UI Polish
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Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
Stay Frosty,
— The Cepheus Protocol Dev Team