Cepheus Protocol HQ – May 24th #52
In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new phase of real-time iteration.
- Seamless level transitions
- Player role color assignments
- Strobe ID team awareness system
- Full-screen tactical maps
- Horde AI replication improvements
- Reworked operator possession
- New gate and turret mechanics
Despite bugs like jittery spawns and overpowered blow-up units, the most recent playtest was our most fun, stable, and intense yet. RTS players and operators coordinated live for a true taste of what’s to come.
We ran a 3-hour public playtest last week, packed with chaos and feedback! Curious about what we’re working on and where we’re headed?
📘 Read about our Development Phases & Current Goals
🕔 When: May 24, 2025 – 7 PM EST (New Time!)
📺 Where to Watch:
- Co-op Progress
- Total Revamp based on Community Feedback
- Level Design Updates
🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.
- YouTube VOD Playlist
- Spotify Podcast Archive (VODs may take 24 hours to appear)
This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.
- Finalize Operator Ability System
- Expand Playable Classes
- Visual UI Polish
- Prepare for Phase 2: Airstrikes, Doctrines, Vehicles
Stay Frosty,
— The Cepheus Protocol Dev Team