Cepheus Protocol

Cepheus Protocol HQ – May 24th #52

🧠 Dev Recap – From Chaos to Co-Op

https://youtu.be/wc0VUzM_7-Q

In this milestone-packed update, we celebrate a huge breakthrough: fully player-driven co-op sessions—no dev hand-holding needed! With structured feedback flowing in from our new Discord channel and active testers, we’ve entered a new phase of real-time iteration.

🔧 Highlights from the Latest CERC HQ
  • Seamless level transitions
  • Player role color assignments
  • Strobe ID team awareness system
  • Full-screen tactical maps
  • Horde AI replication improvements
  • Reworked operator possession
  • New gate and turret mechanics

Despite bugs like jittery spawns and overpowered blow-up units, the most recent playtest was our most fun, stable, and intense yet. RTS players and operators coordinated live for a true taste of what’s to come.


🎮 Community Playtest Recap

https://youtu.be/ahmHYRXNI1E

We ran a 3-hour public playtest last week, packed with chaos and feedback! Curious about what we’re working on and where we’re headed?

📘 Read about our Development Phases & Current Goals


🎙️ Next CERC HQ – Livestream Details

🕔 When: May 24, 2025 – 7 PM EST (New Time!)
📺 Where to Watch:

💬 Topics We’ll Cover:
  • Co-op Progress
  • Total Revamp based on Community Feedback
  • Level Design Updates

🎤 Don’t miss our Live Q&A! We’ll be answering questions from the community during the stream.


📺 Missed a Stream? No Worries!


🔭 What’s Coming Next?

This is just a shortlist of goals currently in motion—be sure to watch the last CERC HQ for a more detailed breakdown.

  • Finalize Operator Ability System
  • Expand Playable Classes
  • Visual UI Polish
  • Prepare for Phase 2: Airstrikes, Doctrines, Vehicles


Stay Frosty,
— The Cepheus Protocol Dev Team

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