Cepheus Protocol

Development Update – January Progress & Playtesting Plans!

Hey everyone,

Following our recent podcast, we wanted to share a quick development update! While we’re slightly behind schedule, progress is still moving forward. The next major milestone is internal playtesting on the RTS Coop Test map.

Also consider checking out the last Podcast to catch up on the context of this post on Youtube or Spotify
https://youtu.be/5fM7Y9U809k

πŸš€ Formation System Near Completion!

We’re 2-3 workdays from finalizing the Formation System! Once completed, only minor tweaks will be needed when helicopters and ground vehicles return.

🎯 Playtest Timeline – 1-2 Weeks Away!

Our current estimate places the playtest within the next 1-2 weeks. This initial phase will focus on infantry mechanics and co-op gameplay, while vehicles, helicopters, DNA, and Doctrines will be excluded for now.

The biggest hurdle remaining is replicating our custom ability system and performing stress testing to ensure a stable multiplayer experience. Once this is completed, we’ll be ready to move forward.

🟒 Stage 1 – Core Systems & Playtest Preparation
πŸ› οΈ Core Systems & Mechanics

  • Formation System (Infantry & Combined Assaults)
  • RTS Ragdoll Optimization
  • Silencer Toggle Replication
  • Basic Combat System for CERC & Infected
  • Implementing Our New Ability System with Replication Support
    • The current grenade system in this older prototype is being converted into an ability
    • Fire in the Air, Cone of Fire, Headshot Mechanics . These are the first ability to be reimplemented to “test” the system before we scale up in stage 2 of the Doctrines implementation.
πŸ“‘ Tactical & UI Improvements

  • Minimap & Tactical Map Ping System
  • Fire Mode Replication
  • Weather System
  • Patrol & Attack Move
  • Rules of Engagement (ROE) & Visual Options
πŸ—οΈ Structures & Engineer Finalization (Tuesday-Wednesday)

  • Operators gain a blueprint-based building system
  • Engineer Building Finalization
  • Base Infected Structures (Logic Pending)
🟒 Stage 2 – Expanding Gameplay (Begins after Stage 1 Playtest)

  • Doctrines (Non-Vehicle) – Airstrikes, passive upgrades, structure changes
  • DNA System – Research Tree
  • Turrets
  • Formation System for Vehicles (Air & Ground)
  • Vehicles (Final Step in Stage 2)
πŸ”΄ Stage 3 – Pandemic & Custom Game Options

  • Pandemic Start & Late-Game Progression (Completed)
  • Civilian Evacuation
  • Crow Movement biological weapon attack (Alternative Mode) – Virus spreads naturally (No LT/Chelsey)
  • Expanded Custom Game Options – Walk-Only, Health Scaling, Moddable Settings
πŸ“’ Catch Us Live Weekly – Saturdays at 5 PM EST!

Stay up to date with our weekly live podcasts every Saturday at 5 PM EST, where we discuss development progress, upcoming features, and answer community questions.

πŸŽ₯ Missed the live stream? You can watch or listen anytime on YouTube or Spotify! Spotify now supports video, so you can tune in however you prefer.

πŸ“Ί YouTube Playlist: Watch Here
🎧 Spotify: Listen Here

Thanks for sticking with us! The playtest is a big step forward, and we’re excited for your feedback. See you in the next update! πŸš€

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