Dev Update – Rethinking the Roadmap (We Want Your Input)
We’ve been having a lot of internal discussions this past week about how to deliver the features you care about and how to get them into your hands sooner. We’ve heard the feedback: while Horde Mode is fun, it starts to
Cepheus Protocol HQ – July 26th #59 & Nearing Conclusion of Phase 1
Conclusion of Phase 1 We are nearing the completion of Phase 1- We have a few days of final work for the Operator then we'll be shifting to UI + Bug fixes & performance improvements before we officially enter phase 2. We
Patch Notes – 2025.07.21.3
We are nearing the completion of Phase 1- We have a few days of final work for the Operator then we'll be shifting to UI + Bug fixes & performance improvements before we officially enter stage 2. We thank our community
Patch Notes – 2025.07.19.4
We are nearing the completion of Phase 1- We have a few days of final work for the Operator then we'll be shifting to UI + Bug fixes & performance improvements before we officially enter stage 2. We thank our community
Patch Notes – 2025.07.05.2
🛠️ Patch Notes Revamped the attachment naming system to improve formatting consistency (e.g. fixed lowercase issues). Improved sizing logic for Operator attachment boxes to better fit customization visuals. Improved logic for Squad join/leave UI: much more reliable for clients. Weapon Levels shown on Gunsmith
Cepheus Protocol HQ – July 5th #57
🧠 Dev Recap – Custom Heroes and Co-op Rebuild: Operator Overhaul Begins The team kicks off a deep-dive into one of their biggest updates yet: the fully playable Operator system. They break down how players can now create customizable RTS/TPS hybrid
Patch Notes – 2025.07.02.4
New UI Mockup We have had Winters who has far more experience with UX/UI work with our concept artist while ive been working to wrap up phase 1 from a structural/Gameplay standpoint. Here is the latest "Draft" let us know