2025.2.13.1 – Pandemic Save UI Live + Pathfinding AMA Tonight
Developer Update This Week Second pass of the Pandemic Save System is now live on all branches, including the full Save and Load UI. The first pass went live last Friday through a console command. This update moves saving and loading into
2025.2.12.1 Pandemic Save UI Live on Experimental + Pathfinding Sit-Down
Developer Update This Week We shipped the second pass of the Pandemic Save System, which adds the Save and Load UI on Experimental. The first pass went live Friday through a console command. This pass moves it into a real UI so
2025.2.7 Update: Pandemic Saves, Rehostable Co-op, Rebuild Proof
Developer Update This Week This week was about momentum and payoff. Coming straight off the Doctrines release, we were able to get a workable first pass of Pandemic saves running within about a week. That speed is a direct result of the
2026.01.30.3 Doctrines Have Arrived (Shared Progression Is Now Live)
Patch Notes Summary (Jan 16 → Jan 30) AI + Vehicle Pathing Improved ground vehicle pathing to reduce crashes and unnecessary driving through landscape objects. They should be a lot more intentional for when they decide to kool-aid man through walls Fixed large
Doctrine Preview on Experimental This Weekend (Dev Report Friday)
Alright everyone, quick report based off Friday in terms of what’s going on. We’re releasing an early preview of some of the Doctrine changes on Experimental going into this weekend, and I highly recommend people jump in and try it out. This
Patch Notes 2026.01.10.1
The rebuild is now the default version of Cepheus Protocol, and the first 48 hours gave us exactly what we needed: a real stress test at scale. Discord playtests help, internal testing helps, but nothing compares to thousands of players stress
Patch Notes 2026.01.10
The rebuild is now the default version of Cepheus Protocol, and the first 48 hours gave us exactly what we needed: a real stress test at scale. Discord playtests help, internal testing helps, but nothing compares to thousands of players stress
First 48 Hours After the Rebuild Merge | Patch Notes 2025.11.9.2
The rebuild is now the default version of Cepheus Protocol, and the first 48 hours gave us exactly what we needed: a real stress test at scale. Discord playtests help, internal testing helps, but nothing compares to thousands of players stress
The Rebuild Is Now the Main Game (Build Switch Update)
TLDR The Rebuild is now the standard installed version of Cepheus Protocol. The old version is now called Legacy, and it remains available as a Beta option. This rebuild was done to restore stability, improve performance, and modernize the foundation so the game
Development Update – Vehicles, Systems Progress, and What’s Coming Next
Everything in This Post Is Playable Right Now in the Private Playtesting Branch Before diving in: everything outlined below is already live and playable if you opt into the Private Playtesting branch on Steam. No password is required. We’re using this branch