Cepheus Protocol: Entering Phase 2
We’ve officially moved into Phase 2 of the Rebuild — this stage is all about addressing long-standing community feedback. From Steam reviews to Discord discussions, we’ve been listening, and now we’re acting. This post serves as a reference point for
Patch Notes – For Public and CERC-HQ-Public
Last CERC HQ - August 21th #62 https://youtu.be/lNcaOMyr4Z0 📜 Patch Notes 2025.08.23.6 now live on CERC-HQ-Public New Main Menu Added (Client and Host version) New Game Selection System added Key binding and Input system added Camera system added to the hub so you can spy
Cepheus Protocol HQ – August 23rd #62
Dev Recap Last CERC HQ Summary:This episode is a deep dive into the team’s full-court press on UI improvements as they wrap up Phase One. From modernizing legacy features to implementing completely new systems, the devs walk through key updates
Patch Notes 1.3.4.9 Legacy
Cepheus Protocol HQ - August 9th #61 https://youtu.be/CJyyJAf6n3k📜 Patch Notes Patch Notes 1.3.4.9 Legacy Fixed a critical bug with Dynamic Civilian groups where you or they could declare war and your units would shoot at them but your units couldn't
Patch Notes – For Public and CERC-HQ-Public
Cepheus Protocol HQ - August 9th #61 https://youtu.be/CJyyJAf6n3k📜 Patch Notes Patch Notes 1.3.4.7 Legacy Updated Attack Points and Construction Point Generation System In Legacy, construction and attack points were generated in a very rigid way. Each structure only had about 9
Patch Notes – For Public and CERC-HQ-Public
Cepheus Protocol HQ - August 9th #61 https://youtu.be/CJyyJAf6n3k 📜 Patch Notes Patch Notes 1.3.4.6 Default Fixed an issue with vehicles where their collision wouldnt turn off properly towards other vehicles when they died Fixed MLRS not respecting their
The new Plan and Rebuild Progress
TLDR Experimental is merged up→ everything in Experimental has been merged into Default, so everyone can now access Abrams, Bradley, evac fixes, and all the other improvements. Phase One is done (finishes officially on 8/20) → final polish (keybinding + new options/main
Dev Update – Rethinking the Roadmap (We Want Your Input)
We’ve been having a lot of internal discussions this past week about how to deliver the features you care about and how to get them into your hands sooner. We’ve heard the feedback: while Horde Mode is fun, it starts to
Patch – 1.3.2.7.1
Development Update Hey everyone, We wanted to update you on some unexpected issues that hit us over the last 72 hours, pulling us away from finalizing the vehicle interface: Unreal Engine 5.4 Crash We encountered a critical crash that would occur after a
Cepheus Protocol Escalation feature list & Community AmA this Friday
Development Rollup resume on Discord Mark your calendars! In 4 days, we’ll be holding a Development Rollup to catch everyone up on progress. We’ll be answering questions from the community and reviewing overall development since last time we met. The session